What Features Does Hyper3D Have

Hyper3D combines AI 3D generation with supporting tools for preparing references, refining assets, connecting production software, and automating delivery. Feature availability can vary by model, plan, and workspace, so check the current interface and pricing page before planning a production workflow.

Rodin Image to 3D

Upload a photo, sketch, illustration, product image, or optional multi-view set. Rodin interprets the visible shape and surface information to generate a textured 3D asset. Additional views can provide more guidance for hidden or asymmetrical details.

Rodin Text to 3D

Describe an object, its shape, materials, style, and intended use. Text to 3D is useful for rapid ideation, game props, product concepts, collectibles, visualization, and printable ideas when no reference image is available.

Mesh, material, and texture controls

Supported Rodin workflows provide controls for generation effort, triangle or quad topology, target mesh detail, PBR or shaded materials, texture effort, and optional high-resolution packs. Use these controls to match the asset to real-time, rendering, editing, AR, or 3D-printing requirements.

Preview, refine, and export

Inspect generated assets in the browser before confirming them. Depending on the workflow, you can generate again, adjust inputs, work with mesh or texture tools, and export standard formats including GLB, USDZ, FBX, OBJ, and STL.

OmniCraft creative tools

OmniCraft includes tools for image remixing and enhancement, AI texture generation, HDRI creation, vector-to-3D conversion, model search, mesh editing, model viewing, and file conversion. These tools can prepare references or continue work after generation.

ChatAvatar

ChatAvatar provides a dedicated workflow for creating complete 3D avatar packages with face geometry, materials, and avatar-focused controls.

API and add-ons

The Rodin API supports asynchronous image-to-3D and text-to-3D automation. Official add-ons connect supported tools such as Blender, Unity, Unreal Engine, Godot, Maya, Cinema 4D, 3ds Max, Rhino, ZBrush, and Omniverse to Hyper3D workflows.