Generatore di asset 3D con IA
per videogiochi

Trasforma un concept art o un prompt in un modello 3D pronto per i videogiochi, con topologia pulita, mappe PBR e un numero di poligoni che puoi controllare. Esporta in FBX, GLB o OBJ per Unity, Unreal o Godot.

Asset di un personaggio vichingo per videogiochi

Dal concept al motore di gioco in tre passaggi

Quattro passaggi, tre dei quali in una scheda del browser. Hyper3D si occupa della modellazione e delle texture: le decisioni creative restano a te.

1

Parti da un concept art o da un prompt

A Rodin basta un’immagine per generare la maggior parte degli oggetti. Se desideri un maggiore controllo, puoi aggiungere altre viste per fornire più dettagli visivi.

Parti da un concept art o da un prompt
2

Ottieni una mesh a tenuta stagna con texture

Rodin genera da testo o immagini asset 3D quasi pronti per la produzione, con topologia pulita e materiali PBR.

Ottieni una mesh a tenuta stagna con texture
3

Asset PBR di alta qualità per videogiochi

Rodin esporta asset 3D pronti per il rigging, con topologia pulita e mappe PBR, in tutti i formati standard.

Asset PBR di alta qualità per videogiochi

Numero di poligoni mirato, silhouette ben definita

Un oggetto in primo piano può permettersi 40.000 triangoli. Una cassa sullo sfondo no. Genera il livello di dettaglio che ti serve, poi riduci la mesh entro il budget di poligoni senza perdere la leggibilità della forma.

Apri l’editor di mesh
Asset di drago per videogiochi con viste del modello con e senza texture

One pipeline, every asset class

Rodin uses the same generation workflow for objects ranging from crates to creatures, with target polygon counts set to match asset needs.

Props & set dressing

Props & set dressing

Crates, barrels, potions, signage — the long tail that eats art budgets. Type a prompt, batch variants, keep the level moving.

Characters & creatures

Characters & creatures

Turn a character sheet into a base mesh ready for sculpt and rig work in your DCC. The character design workflow covers the full pipeline.

Modular environment kits

Modular environment kits

Rodin supports fixed seeds, reproducible results, and consistent asset generation. Shared references and style controls are optional ways to further direct a series.

Textures & materials

Textures & materials

Already have the mesh? Generate PBR texture sets from a prompt or reference image and re-dress existing props without remodeling.

AI 3D asset generator for games: FAQ

The questions game artists actually ask: polycounts, engine import, LODs, style control, and licensing.

Are the generated models actually game-ready?

Yes. Rodin delivers nearly ready-to-use game assets with watertight geometry, clean topology, ready-to-use UVs, and complete PBR materials.

Can Rodin assets support real-time game workflows?

Yes. Rodin creates high-quality PBR assets for supported real-time workflows, with flexible export in standard formats.

Can I set the target polygon count?

Yes. Rodin lets users choose the target polygon count during generation, with options up to 10 million polygons, and can optionally generate LODs; OmniCraft remeshing and decimation offer additional control when desired.

Do Rodin-generated game assets include PBR textures?

Rodin-generated assets include a complete PBR texture set: Base Color, Normal, Metallic, Roughness, Ambient Occlusion, Opacity, Emissive, and Height.

Can Rodin generate LODs?

Rodin lets you choose a target polygon count at generation, with options up to 10 million polygons, and optionally generate LODs for the asset.

Can it match a stylized art direction?

Rodin supports fixed seeds, reproducible results, and consistent asset generation. Shared references and style controls are optional ways to further direct a series.

What reference inputs work best?

One image is enough for Rodin to generate most objects. Optional additional views can provide more visual detail when you want extra control.

Can I ship generated assets in a commercial game?

Yes, on plans that include commercial use. Two things to verify yourself: that your plan covers it, and that you hold rights to any reference images you upload. Store policies on AI-generated content vary, so check your target storefront too.

Generate your first game-ready asset

Pick a prop from your concept board, generate it free, and have it in-engine before the next stand-up.