Gerador de assets 3D com IA
para jogos

Transforme uma arte conceitual ou um prompt em um modelo 3D pronto para jogos — com topologia limpa, mapas PBR e uma contagem de polígonos que você controla. Exporte em FBX, GLB ou OBJ para Unity, Unreal ou Godot.

Asset de personagem viking para jogos

Do conceito ao motor de jogo em três etapas

Quatro etapas, três delas em uma aba do navegador. O Hyper3D cuida da modelagem e da texturização; as decisões criativas ficam com você.

1

Comece com uma arte conceitual ou um prompt

Uma imagem basta para o Rodin gerar a maioria dos objetos. Se quiser mais controle, você pode adicionar outras vistas para fornecer mais detalhes visuais.

Comece com uma arte conceitual ou um prompt
2

Obtenha uma malha fechada e texturizada

O Rodin gera, a partir de texto ou imagens, assets 3D quase prontos para produção, com topologia limpa e materiais PBR.

Obtenha uma malha fechada e texturizada
3

Assets PBR de alta qualidade para jogos

O Rodin exporta assets 3D prontos para rigging, com topologia limpa e mapas PBR, em todos os formatos padrão.

Assets PBR de alta qualidade para jogos

Contagem de polígonos ideal, silhueta marcante

Um objeto de destaque pode ter 40 mil triângulos. Uma caixa no cenário de fundo, não. Gere com o nível de detalhe necessário e depois reduza a malha ao orçamento de polígonos, sem perder a clareza da forma.

Abrir o editor de malha
Asset de dragão para jogos com vistas do modelo com e sem texturas

One pipeline, every asset class

Rodin uses the same generation workflow for objects ranging from crates to creatures, with target polygon counts set to match asset needs.

Props & set dressing

Props & set dressing

Crates, barrels, potions, signage — the long tail that eats art budgets. Type a prompt, batch variants, keep the level moving.

Characters & creatures

Characters & creatures

Turn a character sheet into a base mesh ready for sculpt and rig work in your DCC. The character design workflow covers the full pipeline.

Modular environment kits

Modular environment kits

Rodin supports fixed seeds, reproducible results, and consistent asset generation. Shared references and style controls are optional ways to further direct a series.

Textures & materials

Textures & materials

Already have the mesh? Generate PBR texture sets from a prompt or reference image and re-dress existing props without remodeling.

AI 3D asset generator for games: FAQ

The questions game artists actually ask: polycounts, engine import, LODs, style control, and licensing.

Are the generated models actually game-ready?

Yes. Rodin delivers nearly ready-to-use game assets with watertight geometry, clean topology, ready-to-use UVs, and complete PBR materials.

Can Rodin assets support real-time game workflows?

Yes. Rodin creates high-quality PBR assets for supported real-time workflows, with flexible export in standard formats.

Can I set the target polygon count?

Yes. Rodin lets users choose the target polygon count during generation, with options up to 10 million polygons, and can optionally generate LODs; OmniCraft remeshing and decimation offer additional control when desired.

Do Rodin-generated game assets include PBR textures?

Rodin-generated assets include a complete PBR texture set: Base Color, Normal, Metallic, Roughness, Ambient Occlusion, Opacity, Emissive, and Height.

Can Rodin generate LODs?

Rodin lets you choose a target polygon count at generation, with options up to 10 million polygons, and optionally generate LODs for the asset.

Can it match a stylized art direction?

Rodin supports fixed seeds, reproducible results, and consistent asset generation. Shared references and style controls are optional ways to further direct a series.

What reference inputs work best?

One image is enough for Rodin to generate most objects. Optional additional views can provide more visual detail when you want extra control.

Can I ship generated assets in a commercial game?

Yes, on plans that include commercial use. Two things to verify yourself: that your plan covers it, and that you hold rights to any reference images you upload. Store policies on AI-generated content vary, so check your target storefront too.

Generate your first game-ready asset

Pick a prop from your concept board, generate it free, and have it in-engine before the next stand-up.