Gerador de assets 3D com
IA para jogos

Turn concept art or a prompt into a game-ready 3D model — clean topology, PBR maps, a polycount you control. Export FBX, GLB, or OBJ for Unity, Unreal, or Godot.

Game-ready 3D prop generated from concept art with Hyper3D's AI 3D asset generator for games

Concept to engine in three steps

The same path an outsourcing round takes — reference, model, review, export — compressed from a week to a coffee break.

  1. Step 1 — Reference
    Sci-fi armor concept art used as image-to-3D reference for a game asset

    Start from concept art or a prompt

    One image is enough for Rodin to generate most objects. Optional additional views can provide more visual detail when you want extra control.

    concept art · prop sheets · text prompts
  2. Step 2 — Generate
    Rodin-generated game asset mesh with vertex and polygon count information.

    Get a textured, watertight mesh

    Rodin delivers nearly ready-to-use game assets with watertight geometry, clean topology, ready-to-use UVs, and complete PBR materials.

    ready-to-use UVs · PBR materials · target polygon count
  3. Step 3 — Export
    PBR-textured game-ready 3D model shown in a real-time engine viewport

    High-Quality PBR Game Assets

    Create high-quality textured assets for flexible game, real-time, and AR workflows, with supported export options.

    FBX · GLB · OBJ · USDZ

Target Polygon Count, Strong Silhouette

A hero prop can afford 40k triangles. A background crate can't. Generate at the detail you need, then bring the mesh down to budget without losing the read.

Open the Mesh Editor
Open the Mesh Editor

One pipeline, every asset class

Rodin uses the same generation workflow for objects ranging from crates to creatures, with target polygon counts set to match asset needs.

Props & set dressing

Props & set dressing

Crates, barrels, potions, signage — the long tail that eats art budgets. Type a prompt, batch variants, keep the level moving.

Characters & creatures

Characters & creatures

Turn a character sheet into a base mesh ready for sculpt and rig work in your DCC. The character design workflow covers the full pipeline.

Modular environment kits

Modular environment kits

Rodin supports fixed seeds, reproducible results, and consistent asset generation. Shared references and style controls are optional ways to further direct a series.

Textures & materials

Textures & materials

Already have the mesh? Generate PBR texture sets from a prompt or reference image and re-dress existing props without remodeling.

AI 3D asset generator for games: FAQ

The questions game artists actually ask: polycounts, engine import, LODs, style control, and licensing.

Are the generated models actually game-ready?

Yes. Rodin delivers nearly ready-to-use game assets with watertight geometry, clean topology, ready-to-use UVs, and complete PBR materials.

Can Rodin assets support real-time game workflows?

Yes. Rodin creates high-quality PBR assets for supported real-time workflows, with flexible export in standard formats.

Can I set the target polygon count?

Yes. Rodin lets users choose the target polygon count during generation, with options up to 10 million polygons, and can optionally generate LODs; OmniCraft remeshing and decimation offer additional control when desired.

Do Rodin-generated game assets include PBR textures?

Rodin-generated assets include a complete PBR texture set: Base Color, Normal, Metallic, Roughness, Ambient Occlusion, Opacity, Emissive, and Height.

Can Rodin generate LODs?

Rodin lets you choose a target polygon count at generation, with options up to 10 million polygons, and optionally generate LODs for the asset.

Can it match a stylized art direction?

Rodin supports fixed seeds, reproducible results, and consistent asset generation. Shared references and style controls are optional ways to further direct a series.

What reference inputs work best?

One image is enough for Rodin to generate most objects. Optional additional views can provide more visual detail when you want extra control.

Can I ship generated assets in a commercial game?

Yes, on plans that include commercial use. Two things to verify yourself: that your plan covers it, and that you hold rights to any reference images you upload. Store policies on AI-generated content vary, so check your target storefront too.

Generate your first game-ready asset

Pick a prop from your concept board, generate it free, and have it in-engine before the next stand-up.