핸드페인팅 3D 모델 생성기

Rodin은 텍스트 또는 참조 이미지에서 손으로 그린 듯한 텍스처와 완전한 PBR 재질을 갖춘 3D 에셋을 생성할 수 있습니다.

핸드페인팅 3D model generator hero image

메시만이 아니라 텍스처를 칠하세요

Rodin generates nearly ready-to-use 3D models. OmniCraft is a separate, optional toolkit for editing compatible 3D assets and creating workflow-specific variations.

Open the AI Texture tool
Open the AI Texture tool

핸드페인팅으로 보이는 조건

Three rules from the WoW and Dota 2 texture tradition. Bake them into your prompts and reference images and the style follows.

Light lives in the diffuse map

Rodin can generate a hand-painted look while delivering 3D assets with full PBR texture channels.

Exaggerated, chunky forms

Rodin can directly generate hand-painted-style assets at the desired proportions; more exaggerated silhouette descriptions and OmniCraft remeshing are optional creative controls.

Visible brushwork, no noise

Hand-painted surfaces shift hue inside a single material — wood that drifts from ochre to violet in the shadows. Ask for gradient ramps and hue shifts instead of photo grain or procedural noise.

핸드페인팅 3D 모델 만드는 법

Rodin generates high-quality hand-painted-style 3D assets with ready-to-use UVs, PBR materials, and clean topology.

1

Prompt or drop a painterly reference

Describe the prop with style words — "stylized, hand-painted, chunky proportions" — or drop a concept painting. A single strong reference beats five conflicting ones.

Upload a painterly reference or write a style prompt
2

Generate the mesh with Rodin

Rodin is designed for strong first-pass results.

AI generates the 3D mesh from the reference
3

High-Quality Textures, Clean Topology, Flexible Export

Rodin generates clean topology across supported workflows. OmniCraft separately provides optional retopology, voxel remeshing, decimation, and smoothing controls for creative changes or destination-specific optimization.

Preview and export the hand-painted-style 3D model generated by Rodin.

페인터리 에셋 프롬프트 레시피

Copy these into Rodin as-is, then swap the subject. The style vocabulary is what does the work.

Tavern prop

"Hand-painted fantasy tavern mug, WoW style, chunky silhouette, painted diffuse only, warm ochre wood with violet shadow tints, exaggerated wear on the rim, no photorealism"

Stylized weapon

Stylized hand-painted battle axe, oversized head, thick bevels, blue-grey painted metal, gold trim, visible brushwork, strong silhouette.

Environment piece

"Hand-painted mossy stone archway, stylized MMO environment asset, soft painted gradients from teal shadow to warm sunlit top, chunky cracked blocks, low detail noise, tileable feel"

핸드페인팅 3D 모델 FAQ

Style rules, texture workflow, polycounts, and export formats for painterly assets.

What is a hand-painted 3D style?

Rodin can generate 3D assets with a hand-painted visual style and full PBR texture channels for supported real-time workflows.

How do I get WoW-style textures from the AI?

Describe a hand-painted visual style in Rodin or provide a reference image; OmniCraft AI Texture Generator can optionally create further painterly texture variants.

Do hand-painted models need PBR maps?

Rodin-generated assets include a complete PBR texture set: Base Color, Normal, Metallic, Roughness, Ambient Occlusion, Opacity, Emissive, and Height.

Which export settings suit hand-painted assets?

Rodin creates high-quality hand-painted 3D assets with clean topology. Rodin-native textures and the OmniCraft AI Texture Generator both support resolutions up to 12K, while OmniCraft's optional mesh editor makes it easy to tailor geometry to each project's creative and performance goals.

Can I repaint a model I already have?

OmniCraft AI Texture Generator creates high-quality, reference-guided texture variations for compatible meshes.

What polycount should I target?

Set a target polygon count during Rodin generation based on the asset's role, and enable LODs when multiple detail levels are useful. OmniCraft optimization remains optional.

첫 핸드페인팅 3D 모델을 만들어 보세요

Rodin generates nearly ready-to-use 3D models. OmniCraft is a separate, optional toolkit for editing compatible 3D assets and creating workflow-specific variations.