AI 3D just hit a new threshold. Rodin Gen-2.5: Geometry in ~4s, full model in ~5s, 10M+ polygons, clean structure, production-ready outputs. This is the moment AI 3D becomes an actual pipeline tool.

Generate anime characters and props as editable, textured 3D models. A character sheet or prompt in, a clean readable silhouette out — export FBX, GLB, OBJ or STL.
Big eyes and flat color do the work in 2D. In 3D, anime reads through a clean silhouette, chunky hair clumps and albedo that stays flat while normal maps stay calm. Rodin picks these cues up from the reference — the sheet you feed it matters more than any setting.

Four steps from reference to export — the Remix preset covers you when there is no art yet.

A front or three-quarter view with a readable silhouette is enough. No art yet? The Anime preset in OmniCraft Remix restyles any photo into an anime reference on a clean white background.

Rodin returns the full figure — hair blocks, costume, props — as an editable, textured mesh that keeps the palette and proportions of your sheet.

Spin the model in matcap view to judge hair clumps and costume volumes, then remesh to your polycount target in the OmniCraft Mesh Editor.

FBX heads to rigging for games and VTuber work, GLB to web viewers and AR, STL to the printer for figures. PBR maps travel with the mesh.
Copy a prompt, swap the subject, keep the style words — the style words are what hold the look.
“chibi anime girl in school uniform, oversized head, chunky twin-tails, flat pastel palette, full body, A-pose, white background” — chunky shapes survive the printer; export STL and check wall thickness.
“anime swordsman, spiky navy hair, cel-inspired flat colors, oversized greatsword on back, T-pose, character turnaround” — calling out the T-pose saves a repose round before rigging.
“anime forest spirit creature, Ghibli-inspired soft palette, rounded silhouette, floating scarf, full body, white background” — soft palettes need calm roughness; repaint with the texture tool if highlights turn glossy.
크리에이터는 Hyper3D로 애니메이션 레퍼런스와 프롬프트를 편집 및 내보내기 가능한 3D 모델로 바꿉니다.
AI 3D just hit a new threshold. Rodin Gen-2.5: Geometry in ~4s, full model in ~5s, 10M+ polygons, clean structure, production-ready outputs. This is the moment AI 3D becomes an actual pipeline tool.
Tested Rodin Gen-2.5 from Hyper 3D. Cleaner meshes, sharper surface detail, stronger multi-angle coherence. The results feel much closer to something you’d actually keep iterating on inside a real workflow.
Rodin Gen 2.5 is a game-changer. 10M+ polygons, 3D-native textures, and seriously good results on complex high-poly models. Production-ready assets just got a lot closer.
Hair, eyes, figures, avatars — the questions anime creators actually ask before generating.
Upload a character sheet or start from a prompt — Rodin returns an editable anime 3D model you can remesh, repaint and export.