
메타버스를 위한
3D 에셋, 실시간 준비 완료
Rodin generates clean topology across supported workflows. OmniCraft separately provides optional retopology, voxel remeshing, decimation, and smoothing controls for creative changes or destination-specific optimization.
월드에 필요한 모든 것
Metaverse 3D models aren't one category. A plaza needs set dressing, avatars need things to hold, and the skyline needs somewhere to end.
Props & set dressing
Props & set dressing
Benches, lanterns, market stalls, arcade cabinets. Type a prompt, batch variants, and fill a district without modeling each piece by hand.
Avatar props & accessories
Avatar props & accessories
Generate high-quality accessories with detailed geometry and PBR textures for supported metaverse workflows.
Environments & skyboxes
Environments & skyboxes
Terrain chunks, modular buildings, signage — plus a 360° HDRI sky generated from one sentence to wrap the whole scene.
Re-skins & seasonal swaps
Re-skins & seasonal swaps
Same mesh, new event. Re-texture existing props from a reference image for the Halloween build without touching the geometry.
레퍼런스에서 월드용 GLB까지
One pass through Rodin covers what a metaverse build actually ships: a mesh, its textures, and a file small enough to stream.
- Step 1 — Reference

Start with what you have
A concept sketch, a product photo, or a prompt like 'low-poly street food cart, night market'. Style words steer the whole asset.
- Step 2 — Generate

Get a textured mesh with PBR maps
Rodin generates watertight, closed meshes with clean topology for common 3D and slicing workflows.
- Stage 3 — Optional Polish & Export

Target Polygon Count and Flexible Export
Rodin generates nearly ready-to-use metaverse assets, with optional polygon-count controls and flexible export in standard 3D formats.
목표 폴리곤 개수 및 선택적 LODs
A world that streams through a browser tab has no patience for a two-million-triangle chair. Web worlds are the harshest renderers you'll ever ship to.

메타버스 3D 모델: 솔직한 답변
Rodin generates nearly production-ready 3D assets from text or images with clean topology and PBR materials.
다음 이벤트 전에 월드를 채우세요
Generate the first prop free — a GLB you can upload tonight, not a concept you'll model someday.