Hack-and-Slash-Arena in einer Kathedrale
Baue ein Third-Person-Hack-and-Slash-Spiel in Three.js in einer Kathedrale über einem toten Stern. Integriere leichte Schwertkombos, schwere Angriffe, Flächenmagie, Ausweichen und glaubwürdig geerdete Zweihandanimationen.
Mit Hyper3D erstellenPrompt
Baue ein Third-Person-Hack-and-Slash-Spiel in Three.js in einer Kathedrale über einem toten Stern. Integriere leichte Schwertkombos, schwere Angriffe, Flächenmagie, Ausweichen und glaubwürdig geerdete Zweihandanimationen.
Exact original wording has not been verified. The original post provides the project context.
Original postSchlagwörter
Prompt optimization tips
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Specify editability
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
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Close the test loop
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
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Stage long builds
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
HYPER3D / RODIN
Create 3D assets with Rodin
Turn an image or a few words into detailed characters and props for your scene.