GPT-6 Astra

Cathedral hack-and-slash arena

Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.

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Cathedral hack-and-slash arena

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Prompt

Reference prompt

Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.

Exact original wording has not been verified. The original post provides the project context.

Original post

Keywords

Prompt optimization tips

  1. Specify editability

    State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

  2. Close the test loop

    Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

  3. Stage long builds

    For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

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