Complete Unity tennis game
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Explore 3D projects made with Claude Fable 5.1, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Build a detailed hard-surface robot in Blender, including coherent proportions, joints, paneling, materials, lighting and a presentation render.
Create a beautiful Three.js fantasy journey that leads the player through layered environments toward the summit of Mount Fuji, with atmospheric lighting, traversal and a clear sense of ascent.
Turn a character concept into a printable action figure. Build articulating ball joints in Blender and check that the assembled figure can stand.
Build a Sims-like life simulation with five autonomous characters whose needs, routines, relationships and decisions create emergent stories without constant player input.
Generate a detailed interactive F-35A through code, with accurate proportions, control surfaces, landing gear, cockpit cues, labels and inspection animations.
Build a fully playable 3D Snakes and Ladders game with dice animation, board movement, snakes, ladders, turns, win state and clear player feedback.
Build a playable voxel Mars colony with landing spacecraft, construction robots, rovers, power storage, oxygen and water systems. Make dust storms and blackouts affect the colony.
Create a World War I voxel battlefield simulator with trenches, soldiers, vehicles, artillery, destruction and a readable tactical camera.
Create a 3D model of an Airbus H145 helicopter in Three.js. Make its cabin, landing skids and rotor assembly recognizable and inspectable.
Build a Godot racing game from scratch, use Blender for the vehicle and environment assets, and implement a large course, satisfying handling, opponents, HUD and race flow.
build me Cities: Skylines in three.js