HYPER3D / CREATIVE INSPIRATION

Free 3D Prompts & Examples

A starting point for your next game, scene or interactive world. Explore real projects, find a prompt, and make it your own.

3D prompt examples

Claude Opus 5 prompt for a modern AAA game remake
Claude Opus 5

Claude Opus 5 prompt for a modern AAA game remake

Review this video https://t.co/I0i1uPfPtb and build a modern remake. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with other games. Do this in whichever technology will provider the best result. /loop until it's utterly perfect.

See the prompts become working 3D

Watch independent creators put each model through a real 3D build, then use the free prompts above to run your own version of the experiment.

THE 3D PROMPT LIBRARY

3D prompts for games, worlds and simulations

Explore Blender models, Three.js experiences, browser games and simulated worlds from independent creators. Open an example to inspect the project, visit its original source and see whether the text is an original prompt or an adapted brief.

Find a starting point in the GPT, Claude or Kimi collections, then tailor it to your own project. When the prototype is ready, use Hyper3D to create the characters and props it needs.

How to use a 3D prompt

  1. Start from a working structure

    Use the reference as a foundation. Preserve its scene organization, input controls and response logic while you establish a working prototype.

  2. Make the idea your own

    Personalize the subject, viewpoint, colors and key interaction. Keep the parts that already work and test each change.

  3. Refine the 3D assets

    Once the prototype is playable, replace placeholder objects with original characters, props and scene assets created with Hyper3D.

Imagine It. Shape It.