Playable Roblox Kart Racer with Custom 3D Assets
Create a complete Roblox kart race with custom assets, drifting, AI opponents, checkpoints, lap tracking and a restartable results screen.
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Create a complete Roblox kart race with custom assets, drifting, AI opponents, checkpoints, lap tracking and a restartable results screen.
An interactive Three.js voxel-style night-forest camp scene with a procedurally built knight, campfire, selectable knight actions, camera presets, retro HUD, and synthesized ambient audio. The posting author states that they supplied GPT-6 Astra with this prompt and an image.
A GPT-6 Astra test credited by Wentao Zhu to student Minchao Jiang. The prompt requests an interactive 3D scene based on a supplied room photo, with articulated hinges, doors, and drawers, plus camera moves for a demo video.
This post shares a prompt for creating a video of the 3D construction process for the “Zen Realm · Ancient Temple” scene; the poster says the prompt came from a website.
An author-stated overnight goal to revise an 18-hole golf-course browser model with more demanding holes, broken-up fairways, bolder bunkers and hazards, and more meaningful shot choices.
Majid Manzarpour shares a prompt for recreating an uploaded image as a fully procedural, animated Three.js 3D main-menu background in a single HTML file. The root post attributes the test to Opus 5.5.
A reference-image prompt shared by the creator in a follow-up comment for presenting a 45° top-down isometric miniature diorama scene featuring the temple’s most recognizable elements. The original post states that the temple miniature scene was created by separating components with Astra, creating details with V2Fun, then assembling and fine-tuning the result.
A prompt to fully rebuild the Lego 1999 Racers driving game using GPT-6 Astra.
A reusable prompt supplied by the posting author as the exact open prompt received by GPT-6 Astra and Fable 5.1. It requests a self-running kinetic sand-table simulation in a single HTML file: a ball draws non-repeating geometric patterns in sand, then smooths the surface before beginning another pattern.
The author reports typing this text-only prompt to generate an image and then a rotatable 3D .glb model. No reference image was used.
The quoted prompt asks Astra to rig an existing GLB mech and animate its digitigrade legs for a Godot preview.
Suggested starting prompt from the author for building an interactive 3D CERN LHC- and ATLAS-inspired particle collider in one self-contained HTML file. It is presented as a prompt to build something similar, not explicitly as the exact input used for the showcased result.
Build and rig a detailed mech in headless Blender, resolve inconsistencies between reference images and render a ten-second action demonstration.
Create a stylized flower shop in Blender, animate its building and street props separating into readable layers, then reassemble the scene.
A first-hand Claude Opus 5.5 prompt shared by the author for a lightweight third-person farm animal game. It specifies selectable animals, WASD movement, jumping, proximity-based animal interactions, food and water interactions, a pause/reset menu, and a farmland setting.
Create a fully assembled, standing high-detail 3D anime-style figurine of a little girl, complete with a worker’s cap, tin robot, remote control, and toolbox at her waist.
A reusable prompt for creating an explorable 3D Chinese courtyard with Blender and Three.js, including architectural elements, interactive navigation, environmental effects, animated wildlife, and a browser-deliverable project.
A reusable recommendation from the posting author for building an interactive Three.js exhibit of the Chernobyl power block and RBMK reactor. It calls for an explodable 3D power-block model, an animated steam-circuit view, and a 3D reactor cutaway with motion and inspection controls. The author presents it as a prompt to build something similar, not as the confirmed original input for the linked exhibit.
Assemble a 3D city in Unity using buildings of different heights, cars, roads, billboards and an existing cartoon-city asset pack.
A prompt shared by Marcel as the exact same prompt they gave Astra, requesting a 3D WALL-E model built in Three.js.
A detailed Three.js game specification for a four-legged robot with expressive motion, visible battery cells, charging and three object-driven jobs.
Create a complete photorealistic 3D environment with an open-ended concept.
A six-step prompt sequence posted by Lummox for a playable 3D browser slice. It fixes a Vite, vanilla TypeScript, Three.js, cannon-es, and Web Audio stack; builds a sunset shore district; stages three people entering a car; and specifies clip pacing and audio.
Creates an interactive 3D jelly lemon tree in WebGPU, with branches that sway, mouse-pickable lemons, and squash-and-bounce physics.