AI 3D Models
for Animation, Ready to Rig

Rodin generates nearly production-ready 3D assets from text or images with clean topology and PBR materials.

From still image to rigging-ready mesh

Four steps, three of them in a browser tab. Hyper3D does the modeling and texturing; you keep the creative calls.

1

Nearly Ready-to-Use 3D Assets

Give Rodin a T-pose turnaround, a prop sketch, or a text prompt to create a high-quality textured character or prop asset.

Uploading a character reference image for image-to-3D generation
2

Complete PBR Materials

Rodin generates nearly production-ready 3D assets from text or images with clean topology and PBR materials.

AI-generated PBR texture maps applied to a 3D robot character model
3

High-Quality FBX or GLB Export

Rodin exports rigging-ready 3D assets with clean topology and PBR maps across all standard formats.

Export the finished high-quality 3D model in FBX or GLB.Export the finished high-quality 3D model in FBX or GLB.

AI 3D models for animation: characters, props, set dressing

Not every asset in a shot deserves the same week of modeling time. Spend yours on the hero; generate the rest.

Nearly Ready-to-Use Character Assets

Nearly Ready-to-Use Character Assets

Rodin turns concept art into high-quality character assets with clean topology and PBR materials, nearly ready to use.

Props the rig touches

Props the rig touches

Swords, mugs, steering wheels: anything a hand grips needs correct scale more than perfect edge flow. Image-to-3D gets a graspable prop into layout the same day.

Set dressing in bulk

Set dressing in bulk

Rodin generates background props from text and lets users set a target polygon count or choose LOD generation to fit scene budgets.

Environments & Backgrounds

Environments & Backgrounds

Generate terrain, skies, and full backdrops from simple text prompts, letting you frame entire scenes with cinematic depth and scale in minutes.

Optional Mesh Inspection and Creative Editing with OmniCraft

OmniCraft Mesh Editor provides optional browser-based inspection and creative mesh-editing controls for compatible 3D assets.

Open the Mesh Editor
Open the Mesh Editor

AI 3D Workflow Questions, Clearly Answered

Practical answers to common questions about using high-quality AI-generated 3D assets in creative production.

Is Sim Ready available now?

Yes. Sim Ready is available now and ready to use in supported simulation workflows.

Can Rodin assets support creative production and real-time review workflows?

Yes. Rodin creates high-quality 3D assets with clean topology and PBR materials for supported creative production and real-time review workflows.

Can one reference image generate a high-quality character asset?

Yes. Rodin can generate a high-quality character asset from one reference image; optional additional views provide more visual guidance.

Can I set the target polygon count and generate LODs?

Rodin lets users specify a target polygon count during generation and optionally generate LODs for the intended workflow.

Can I use generated models in commercial animation work?

Hyper3D is built for professional work. Before a client delivery, review your plan terms and the rights to your reference images — the same diligence you would apply to any outsourced asset.

Create Nearly Ready-to-Use Assets for Your Next Shot

Generate high-quality, nearly ready-to-use characters and props with clean topology and flexible export in widely used 3D formats.