Prompt for an ultra-realistic 3D flight simulator
Build an ultra-realistic 3D flight simulator.
Explore 3D projects made with Claude Fable 5, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
Build an ultra-realistic 3D flight simulator.
Design a Jeep-style 4x4 and assemble it in Blender part by part, without any manual modeling
A futuristic maglev bullet train speeding through a transparent glass vacuum tube.
Build 1: e-commerce store with 30 products and 30 generated images Build 2: an interactive 3D museum pulling almost 1,000 real paintings from Wikipedia into a database Build 3: an Age of Empires clone
A cinematic 3D animation of an army helicopter flying through the Vietnam jungle during the war.
In a single HTML file, create a playable dark fantasy side scroller.
build an explorable Japanese suburban street in Three.js, full 3D, rendered like a hand-drawn anime background
One prompt, sent to both: a hide and seek game. A chameleon paints itself to match the wall while a robot hunts it. One file, playable, rounds, scoring, match percentage. Not a demo, a finished game.
Create a single HTML file with Three.js (CDN) for a simple voxel-style soccer animation. A blocky player dribbles past 2 defenders and scores a spectacular goal with celebration particles. Colorful stadium look. Output ONLY the full HTML code.
The Hype compared Claude Opus 5, Fable 5, GPT-5.6 Sol, and Kimi K3 on the exact same procedural Three.js engineering tasks Each model had to build: • M4 Carbine • Glock 18C • Steyr TMP
Build an infinite Three.js paper machine in a single prompt. Convert a static Pinterest concept into a functional 3D web app. The app should render a paper strip that rolls infinitely while continuously printing dynamic images onto its surface in real time.
Build a 3D Flappy Bird game.
Generate in Three.js an experience allowing me to visualize a 3D airplane model and walk inside it.
Make an Angry Bird Clone with unique birds, multiple levels and mechanics.
Build a 3D cherry blossom tree; give it no prebuilt tree libraries; the model has to generate the structure itself
This is New York. An agent built it by itself, with ONE prompt. I didn’t lift a finger. I still can’t process it. A few days ago I came across posts of people modeling in Blender with GPT 5.6 Sol and couldn’t think about anything else. I had to try it with something real. I started with my own house. It came out like garbage: deformed, gray, like a plastic model. I could have stopped there. But I started iterating. I put together some agents that crawl real data about the place from a thousand sources. Footprints, heights, coordinates. With Blender MCP + skills + libraries, they build the model using Blender’s own tools. When the system was ready, I typed a prompt: "armá Nueva York" It returned Manhattan. Real measurements, location nailed to the meter, without me touching a single vertex. What I didn’t expect is that I tested several models and in this GPT 5.6 Sol beats Fable 5 by A LOT. This was only a few days. I’m still iterating on the building detail. If you look at the previous videos on my profile you’ll see how much it improved from one update to the next. Now I’m trying to make it cover more area and detail with a single prompt. (If you know about textures and materials in Blender, I’m listening 🙏) But what’s really blowing my mind isn’t the model. It’s what opens up after. The .blend stays alive. With a couple of phrases you can add a new tower, move an avenue, or fuse entire cities. Buenos Aires on top of New York. The Obelisk standing in the middle of Times Square. I’m not modeling a city. I’m turning reality into a draft that can be edited. Repo + .blend in the first comment 👇 I’ll keep posting every step here. If you like how it progresses, follow me because we’re just getting started. What city do you want me to model next?
A one-shot hide-and-seek game: a white chameleon hiding in a hand-drawn room, painting itself to match the wall, surviving three sweeps of a robot seeker. Live pixel-diff match %, five procedural zones, synthesized sound, three scored rounds — one HTML file, no libraries.
Add a Vespa 125 to my 3D configurator, end to end.