One-shot hide-and-seek game prompt for Kimi K3

A one-shot hide-and-seek game: a white chameleon hiding in a hand-drawn room, painting itself to match the wall, surviving three sweeps of a robot seeker. Live pixel-diff match %, five procedural zones, synthesized sound, three scored rounds — one HTML file, no libraries.

Prompt optimization tips

1

Specify editability

State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

2

Close the test loop

Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

3

Stage long builds

For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

Imagine It. Shape It.