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One prompt, sent to both: a hide and seek game. A chameleon paints itself to match the wall while a robot hunts it. One file, playable, rounds, scoring, match percentage. Not a demo, a finished game.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.