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Prompt shared by Vib3Coded in a thread describing their test of Claude Opus 5.5. It requests a standalone Three.js/WebGL interactive prehistoric island with an underwater cross-section, animated dinosaurs and marine life, environmental controls, audio, and browser testing.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.