Complete Unity tennis game
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
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Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Set up expression variants of a 3D character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.
Build a playable real-time 3D game from one prompt. Define a compact core mechanic, a clear objective and short story, then generate the scene, characters, props, feedback and restart state so the result can be played immediately.
Turn a character concept into a printable action figure. Build articulating ball joints in Blender and check that the assembled figure can stand.
Build a Sims-like life simulation with five autonomous characters whose needs, routines, relationships and decisions create emergent stories without constant player input.
Take the supplied 3D character, create a rig and add walking, running and several kung fu moves. Inspect the animations for broken joints and unstable poses.
Take a generated T. rex model, rig it and create believable movement. Render the character in Three.js and verify that the animation deforms the model coherently.
Build a Warcraft-inspired character scene with Astra, a 3D asset generator, Blender and Unity. Generate the character asset, prepare it in Blender and assemble a playable scene in Unity.
Build a Post-Impressionist 5v5 first-person shooter with Blender-rendered artist characters, readable teams and a complete multiplayer match in the browser.