Complete Unity tennis game
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
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Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Assemble an explorable Unity city from the provided asset library. Create a coherent road network, towers, vehicles, palms, lighting and navigation, then optimize the scene and produce a stable first-person walkthrough.
Build a detailed hard-surface robot in Blender, including coherent proportions, joints, paneling, materials, lighting and a presentation render.
Create a beautiful Three.js fantasy journey that leads the player through layered environments toward the summit of Mount Fuji, with atmospheric lighting, traversal and a clear sense of ascent.
Set up expression variants of a 3D character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.
Create a cinematic cyberpunk bedroom in Blender overlooking a rainy neon city at night. Add animated billboards and make it photorealistic and seamlessly looped.
Build a detailed voxel railway table in Three.js. Let users start and stop multiple trains, switch tracks, rotate and zoom around the table, inspect miniature towns and trigger small environmental animations.
Build a playable real-time 3D game from one prompt. Define a compact core mechanic, a clear objective and short story, then generate the scene, characters, props, feedback and restart state so the result can be played immediately.
Turn a character concept into a printable action figure. Build articulating ball joints in Blender and check that the assembled figure can stand.
Create a 3D website that pulls a Tesla Model X apart into modeled components. Let visitors inspect the assemblies and reassemble the vehicle interactively.
Create a single HTML file with Three.js (CDN) for a simple voxel-style soccer animation. A blocky player dribbles past 2 defenders and scores a spectacular goal with celebration particles. Colorful stadium look. Output ONLY the full HTML code.
Build a 3D anatomy website where the human body separates into individually inspectable structures. Make the exploded view navigable and organize the parts into meaningful systems.
Use the supplied reference image to build a complete 3D aquarium game in a single pass. Reconstruct the tank composition, animate fish, add feeding and collection interactions, water effects, camera controls and a clear objective.
Build an ultra-realistic 3D flight simulator.
Build a Sims-like life simulation with five autonomous characters whose needs, routines, relationships and decisions create emergent stories without constant player input.
Code a 3D bust of Napoleon in Three.js. Build it in stages, inspect it from different angles and refine facial proportions and clothing details.
Review this video https://t.co/I0i1uPfPtb and build a modern remake. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with other games. Do this in whichever technology will provider the best result. /loop until it's utterly perfect.
Generate a large voxel castle with readable defensive layers, towers, walls, gates, courtyards and surrounding terrain. Use instancing, an orbit camera, changing light and deterministic generation so the result is stable and inspectable.
Generate a detailed interactive F-35A through code, with accurate proportions, control surfaces, landing gear, cockpit cues, labels and inspection animations.
build a Subway Surfers game
Take the supplied 3D character, create a rig and add walking, running and several kung fu moves. Inspect the animations for broken joints and unstable poses.
Build a fully playable 3D Snakes and Ladders game with dice animation, board movement, snakes, ladders, turns, win state and clear player feedback.
Recreate the Teenage Engineering TP-7 in Three.js from reference images. Match its shape and visible controls in an inspectable 3D model.
Reverse-engineer the visual language of the supplied galaxy hero and rebuild it as real-time WebGL rather than video. Use depth-aware particles, luminous dust, smooth pointer response, restrained typography space and adaptive performance.