Claude Opus 5

Claude Opus 5 prompt for a modern AAA game remake

Review this video https://t.co/I0i1uPfPtb and build a modern remake. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with other games. Do this in whichever technology will provider the best result. /loop until it's utterly perfect.

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Claude Opus 5 prompt for a modern AAA game remake

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Reference prompt

Review this video https://t.co/I0i1uPfPtb and build a modern remake. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with other games. Do this in whichever technology will provider the best result. /loop until it's utterly perfect.

Exact original wording has not been verified. The original post provides the project context.

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Prompt optimization tips

  1. Specify editability

    State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

  2. Close the test loop

    Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

  3. Stage long builds

    For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

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