Linked floor plan and 3D walkthrough
Build a one-bedroom apartment walkthrough and a floor plan from the same dimensions. Synchronize the current position between views and clearly label assumed ceiling heights and finishes.
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Build a one-bedroom apartment walkthrough and a floor plan from the same dimensions. Synchronize the current position between views and clearly label assumed ceiling heights and finishes.
Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.
Take the supplied Unity kart-racing greybox and produce three playable themed variants: pirate, candy and cyberpunk. Reuse the core driving loop, replace environments and feedback, play-test each build and fix the most visible bugs.
Rebuild a Three.js 3D globe dashboard from a reference image. Include day and night modes, readable geographic data and functional controls matching the reference.
Design a Jeep-style 4x4 and assemble it in Blender part by part, without any manual modeling
Create a multi-legged 3D insect that walks while adhering to different surfaces. Coordinate its legs and body as it crosses changes in height.
Build a playable voxel Mars colony with landing spacecraft, construction robots, rovers, power storage, oxygen and water systems. Make dust storms and blackouts affect the colony.
Rebuild a childhood train table as a tactile Three.js toy with voxel tracks and rolling stock. Let the player drive trains, switch junctions, orbit the table and discover animated miniature scenes.
Create a World War I voxel battlefield simulator with trenches, soldiers, vehicles, artillery, destruction and a readable tactical camera.
Take a generated T. rex model, rig it and create believable movement. Render the character in Three.js and verify that the animation deforms the model coherently.
Build a Warcraft-inspired character scene with Astra, a 3D asset generator, Blender and Unity. Generate the character asset, prepare it in Blender and assemble a playable scene in Unity.
Recreate a reference in one HTML file with Three.js. Repeatedly compare the result and correct differences; refine lighting, model depth and glass-like controls with subtle pointer-responsive effects.
Act as my 3D game builder. Ask only for the missing player goal, art direction and controls, then create a browser game I can play immediately and keep revising it from short voice instructions.
Create a 3D model of an Airbus H145 helicopter in Three.js. Make its cabin, landing skids and rotor assembly recognizable and inspectable.
Rebuild a coffee shop from its photo in Blender, including the wooden ceiling, light strips, roaster, shelves and plants. Deliver an editable scene and a 15-second vertical camera walkthrough.
Build a complete modern villa scene in Blender with coherent architecture, furnished interiors, an infinity pool, landscaping, realistic materials and a cinematic golden-hour camera path.
Build a Post-Impressionist 5v5 first-person shooter with Blender-rendered artist characters, readable teams and a complete multiplayer match in the browser.
Reconstruct a power drill in Blender from one reference view. Model the housing, grip, chuck and controls as editable geometry, then inspect the result from multiple angles.
Build a real-time orbital rendezvous simulation using two-body ECI propagation and HCW guidance. Include six-degree-of-freedom orientation, fuel use, force limits and a docking objective.
Build me an FPS
Create scene models in Blender and import them into Unity. Add effects with VFX Graph and light the scene so the models and effects read clearly together.
Build a Godot racing game from scratch, use Blender for the vehicle and environment assets, and implement a large course, satisfying handling, opponents, HUD and race flow.
build me Cities: Skylines in three.js
A futuristic maglev bullet train speeding through a transparent glass vacuum tube.