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0 Create a delicious-looking bouncy jelly using Three.js and WebGPU. Make it deform and settle naturally after interaction, with translucent material and readable lighting.
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Create a delicious-looking bouncy jelly using Three.js and WebGPU. Make it deform and settle naturally after interaction, with translucent material and readable lighting.
Turn your ideas into 3D assets. Start creating with Hyper3D.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
The creator showcases a browser-based slime app called Softie and later shares the prompt used to make it. The prompt calls for a draggable, squeezable soft-body slime with adjustable controls.
Create an interactive miniature street scene with a courier bicycle, shops, wet-road effects, scattered leaves, a curved world, pixel-art styling, and adjustable Forge parameters.
A complete Three.js/WebGL prompt for a 32-second looping film inside a flooded gothic cathedral, with a monumental astronomical clock, directed camera beats, procedural water, glass planets and eclipse lighting. Chris W published an Astra run and a comparison with other models.