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A verbatim prompt supplied in the root author’s verified comment for creating Spline Rush, a procedural Three.js browser racing game with tracks, AI opponents, physics, graphics presets, and synthesized audio.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.