Complete Unity tennis game
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
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Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Build a playable real-time 3D game from one prompt. Define a compact core mechanic, a clear objective and short story, then generate the scene, characters, props, feedback and restart state so the result can be played immediately.
Use the supplied reference image to build a complete 3D aquarium game in a single pass. Reconstruct the tank composition, animate fish, add feeding and collection interactions, water effects, camera controls and a clear objective.
Review this video https://t.co/I0i1uPfPtb and build a modern remake. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of. Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going. Don't stop until each sub-agent is utterly wowed with the quality when compared with other games. Do this in whichever technology will provider the best result. /loop until it's utterly perfect.
build a Subway Surfers game
Build a fully playable 3D Snakes and Ladders game with dice animation, board movement, snakes, ladders, turns, win state and clear player feedback.
Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.
Take the supplied Unity kart-racing greybox and produce three playable themed variants: pirate, candy and cyberpunk. Reuse the core driving loop, replace environments and feedback, play-test each build and fix the most visible bugs.
Act as my 3D game builder. Ask only for the missing player goal, art direction and controls, then create a browser game I can play immediately and keep revising it from short voice instructions.
Build me an FPS
Build a Godot racing game from scratch, use Blender for the vehicle and environment assets, and implement a large course, satisfying handling, opponents, HUD and race flow.