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Build a 10-versus-10 multiplayer arena shooter inspired by classic sci-fi FPS games. Include teams, respawns, readable weapons, shields, pickups, compact maps, scoring, match flow and low-latency browser play.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.