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0 Creates an interactive 3D jelly lemon tree in WebGPU, with branches that sway, mouse-pickable lemons, and squash-and-bounce physics.
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Creates an interactive 3D jelly lemon tree in WebGPU, with branches that sway, mouse-pickable lemons, and squash-and-bounce physics.
Turn your ideas into 3D assets. Start creating with Hyper3D.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
The creator showcases a browser-based slime app called Softie and later shares the prompt used to make it. The prompt calls for a draggable, squeezable soft-body slime with adjustable controls.
Create an interactive miniature street scene with a courier bicycle, shops, wet-road effects, scattered leaves, a curved world, pixel-art styling, and adjustable Forge parameters.
Create a delicious-looking bouncy jelly using Three.js and WebGPU. Make it deform and settle naturally after interaction, with translucent material and readable lighting.