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0 An interactive WebGL squid shoal whose bodies are calculated from mathematical points, with real-time motion, controls, color changes, inertia, and a panic reaction when the water is touched.
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An interactive WebGL squid shoal whose bodies are calculated from mathematical points, with real-time motion, controls, color changes, inertia, and a panic reaction when the water is touched.
Turn your ideas into 3D assets. Start creating with Hyper3D.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
A complete Three.js/WebGL prompt for a 32-second looping film inside a flooded gothic cathedral, with a monumental astronomical clock, directed camera beats, procedural water, glass planets and eclipse lighting. Chris W published an Astra run and a comparison with other models.
The original post showcases a 3D model and web experience of Beijing’s Temple of Heaven Hall of Prayer for Good Harvest, created with GPT-6 Astra and Three.js. The author later shared the complete Chinese prompt used to create this type of project.
Prompt shared by Vib3Coded in a thread describing their test of Claude Opus 5.5. It requests a standalone Three.js/WebGL interactive prehistoric island with an underwater cross-section, animated dinosaurs and marine life, environmental controls, audio, and browser testing.