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0 Build a rally-driving prototype with Codex, Blender and Unity. Prepare its 3D assets and controls for playtesting on a phone.
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Build a rally-driving prototype with Codex, Blender and Unity. Prepare its 3D assets and controls for playtesting on a phone.
Turn your ideas into 3D assets. Start creating with Hyper3D.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
Finish a playable Unity tennis game with Blender-authored characters, reliable controls, locomotion and swing animations, ball physics, scoring, opponents and match flow.
Build a Warcraft-inspired character scene with Astra, a 3D asset generator, Blender and Unity. Generate the character asset, prepare it in Blender and assemble a playable scene in Unity.
Create scene models in Blender and import them into Unity. Add effects with VFX Graph and light the scene so the models and effects read clearly together.