Van Gogh town in Three.js

Create a walkable Three.js town inspired by Van Gogh. Turn painted streets, stars, cafés and fields into layered 3D spaces while keeping the brushwork alive through shaders, texture and animated light.

Prompt optimization tips

1

Specify editability

State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

2

Close the test loop

Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

3

Stage long builds

For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

Imagine It. Shape It.