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Create a single-player open-wheel racing simulator with chase, cockpit, T-cam and nose cameras, 11 fictional teams, 22 drivers, 24 rounds, quick race, time trial, race weekends, championship and career modes.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.