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Create a browser-based Minecraft clone with procedurally seeded worlds, Survival mode, biomes, dimensions, mobs, structures, achievements, LAN multiplayer, native game UI, directional audio, accurate block and fluid behavior, and performance optimization.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.