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Build a space exploration and trading game with flyable ships, star systems, stations, commodities, contracts, upgrades, risk and a satisfying travel loop.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.