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0 Build a Three.js trading-card prototype: buy decks and boosters, construct a deck, enter a battle arena and earn rewards. Keep placeholder meshes replaceable with finished assets.
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Build a Three.js trading-card prototype: buy decks and boosters, construct a deck, enter a battle arena and earn rewards. Keep placeholder meshes replaceable with finished assets.
Turn your ideas into 3D assets. Start creating with Hyper3D.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.
A complete Three.js/WebGL prompt for a 32-second looping film inside a flooded gothic cathedral, with a monumental astronomical clock, directed camera beats, procedural water, glass planets and eclipse lighting. Chris W published an Astra run and a comparison with other models.
A verified author comment shares the full prompt that the root post says was run against GPT-6 and Gemini 4. It requests a playable browser-based Three.js tram game set on floating Mediterranean-style islands, with driving controls, passenger-comfort scoring, stations, upgrades, and mobile support.
The original post showcases a 3D model and web experience of Beijing’s Temple of Heaven Hall of Prayer for Good Harvest, created with GPT-6 Astra and Three.js. The author later shared the complete Chinese prompt used to create this type of project.