Interactive Peter Rabbit-style farm animal game

A first-hand Claude Opus 5.5 prompt shared by the author for a lightweight third-person farm animal game. It specifies selectable animals, WASD movement, jumping, proximity-based animal interactions, food and water interactions, a pause/reset menu, and a farmland setting.

Prompt optimization tips

1

Specify editability

State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

2

Close the test loop

Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

3

Stage long builds

For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

Imagine It. Shape It.