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Create a detailed naval battle in Three.js in one turn. Include several distinct ships, physically convincing water interaction, wakes and spray, aerial action, explosions, cinematic lighting, camera motion and performance-aware rendering.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.