
3D Mesh Editor
& Sculpting Tool
Sculpt, paint, and remesh 3D models right in your browser, or start from a base mesh. Free, no login — nothing is uploaded and your files stay on your device.
Import to Export in Three Steps
Three steps from idea to asset - exactly how the tool behaves in the browser today.
1
Import a model or start from a base mesh
Import a compatible 3D model or start from built-in geometry to begin editing in OmniCraft Mesh Editor.
2
Sculpt, paint, and mask the surface
Shape the mesh with 11 tools like Brush, Inflate, and Smooth - symmetry is on by default. Paint PBR albedo, roughness, and metalness, and mask regions.
3
Optional Remeshing and Export
OmniCraft Mesh Editor offers optional density controls and live vertex counts for creative optimization.
Optional Creative Control for Every Surface
Clay-style matcap shading strips away color so you can read the geometry itself - silhouettes, dents, and density jumps stand out immediately. Switch to curvature, normal, UV, or full PBR shading, toggle wireframe, and watch live vertex and face counts while you work.

Built for Game, Print, and Product
One editor, four everyday jobs. Each card links to a deeper workflow guide.
Game Assets
Game Assets
OmniCraft Mesh Editor offers optional sculpting and density controls, with flexible export for supported 3D workflows.
3D Printing
3D Printing
OmniCraft Mesh Editor offers optional remeshing, smoothing, and STL export controls for compatible 3D assets.
Product & E-Commerce
Product & E-Commerce
OmniCraft Mesh Editor offers optional sculpting, surface-shaping, and preview controls for creative edits to compatible 3D assets.
Format Conversion Handoff
Format Conversion Handoff
Need FBX, GLB, or USDZ on the way out? Export clean OBJ from the Mesh Editor, then run it through the free Hyper3D converter for engine- or AR-specific delivery formats.