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Model a steam locomotive in Blender as a real mechanical breakdown rather than a textured shell. Name and separate the axles, horn guides, journal blocks, stays, suspension links, steam dome and every major assembly.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.