Claude Opus 5 prompt for a non-Euclidean door portal in Unreal Engine 5

"A door standing alone in a void, with nothing around it and nothing behind it, opening into a classroom located somewhere else in the level. Walk straight through - no cuts, fades, loading screens, or anything that feels like teleportation. It has to work from both sides and from every angle."

Prompt optimization tips

1

Specify editability

State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.

2

Close the test loop

Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.

3

Stage long builds

For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.

Imagine It. Shape It.