Odyssey-inspired platform adventure
Build an Odyssey-inspired Three.js level with eight platforms, three collectible moons, returning cap attacks, enemies and checkpoints. Add touch controls and test a complete playthrough.
Explore 3D projects made with GPT-6 Astra, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
Build an Odyssey-inspired Three.js level with eight platforms, three collectible moons, returning cap attacks, enemies and checkpoints. Add touch controls and test a complete playthrough.
Build an inspectable PlayStation 5 controller in Three.js with a recognizable silhouette, buttons, triggers, analog sticks and distinct surface materials.
Build a Three.js flight game featuring the 1903 Wright Flyer in a Japanese forest. Research the aircraft and procedurally create the plane, trees, torii gates, houses and mountains without external assets.
Use a home's top-floor plan to build a Blender scene and render a 10-second low-sample preview. Prioritize a clear spatial layout before refining materials.
Build a warm Three.js playroom where a toddler moves between toys and uses each with a different animation. Include a play mat, books, shelves and climbing structures, with orbit and zoom controls.
Build a complete arcade street racer in the browser from one sentence. Implement satisfying drift physics, combo scoring, near-miss bonuses, speed traps, nitro, traffic, a readable HUD and a short replayable course.
Build a complete browser kart-racing game with eight racers, three laps, drifting, collectible items, responsive physics, clear HUD, attractive graphics and a finish-state results screen.
Reconstruct the supplied real house as a fully editable Blender scene. Keep architectural and furnishing elements separate, optimize geometry and materials, and deliver a locally rendered walkthrough that sustains 60 FPS.
Create a browser solar-system explorer in Three.js with eight planets and twenty moons. Allow camera movement and simplified spaceflight planning.
Design and implement a premium interactive prototype in one pass from the supplied product concept. Choose a strong visual system, prioritize the primary action, add polished transitions and deliver a responsive hosted build.
Create an Indian mango tree in SpeedTree for an Unreal scene targeting 60 FPS. Generate leaf and bark materials and review their appearance before finalizing the asset.
Transform Van Gogh's Starry Night into an explorable 3D village with inhabitants, lighting and a day-night cycle. Render a short film through the finished world.
Make an original Three.js game in one shot that earns the title “Amaze.” Pick one surprising visual mechanic, teach it within seconds, build a short progression arc and end with a satisfying spectacle.
Turn a portrait into a Blender character inside an editorial WebGL portfolio. Add a revolving globe that maps speaking events and integrate the assets into the website.
Use a schematic PDF to revise a circuit in KiCad, route a 50 by 20 mm two-layer PCB and render its 3D assembly. Review component datasheets and resolve design-rule violations.
Create a periodic water-surface effect using Blender Geometry Nodes without baking. Keep the node setup editable and describe it as a surface model, not a full fluid simulation.
Build a 3D river kayaking game with anime-inspired aesthetics. Let the player paddle left and right to avoid obstacles, with flowing water, scenery, music and sound effects generated in code.
Build a self-playing arcade game for a G7 country. Translate one recognizable cultural landmark into the core mechanic, make the action readable without input, and add score, escalating challenge and a memorable reveal.
Model a steam locomotive in Blender as a real mechanical breakdown rather than a textured shell. Name and separate the axles, horn guides, journal blocks, stays, suspension links, steam dome and every major assembly.
Recreate a tavern from a reference image and populate it with guests and workers. Guests order food and drinks; staff prepare them, with collision handling and pathfinding.
Create a premium launch-page hero around a real-time Three.js galaxy. Make the particles form a subtle number-six silhouette, respond to scroll and pointer motion, preserve text readability and gracefully reduce effects on weaker devices.
Create a walkable Three.js town inspired by Van Gogh. Turn painted streets, stars, cafés and fields into layered 3D spaces while keeping the brushwork alive through shaders, texture and animated light.
Turn a supplied 2D character logo into an animated 3D version. Preserve its recognizable identity as the character gains volume and movement.
Recreate a Noctavia character artwork as a playable 3D character. Preserve the design language and build a complete model suitable for interactive presentation.