Dropzone battle royale arena
Build a third-person browser battle royale with a storm circle, nine AI enemies, a pulse rifle, health and reloading. Include placeable cover walls and a complete elimination loop.
Explore 3D projects made with GPT-6 Astra, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
Build a third-person browser battle royale with a storm circle, nine AI enemies, a pulse rifle, health and reloading. Include placeable cover walls and a complete elimination loop.
Build an Adiyogi scene in Blender with wide grounds, detailed close-ups and warm evening light. Render a 30-second fly-through and retain the editable scene.
Create an editable Blender model of Azadi Tower, focusing on its flared base, crossing arch, patterned surfaces and recognizable proportions.
Build a Three.js vinyl-player scene on a table. Stage a product-style demonstration with lamps switching on and a camera that shows the player and surrounding furniture.
Reconstruct a tugboat in Blender from reference images. Model the hull, slanted wheelhouse, deck fittings and towing equipment, resolving inconsistent viewpoints into one coherent vessel.
Combine apartment reference images with a simple floor-plan sketch to reconstruct the interior in Blender. Deliver an editable scene, room renders and a short edited walkthrough.
Create a visually coherent playable game prototype under a strict time and token budget. Prioritize one complete loop, responsive input, clear feedback, stable performance and a shippable browser build over feature count.
Convert the supplied floor plan into a full 3D architectural walkthrough. Respect room dimensions and circulation, add doors, windows, furniture, materials and lighting, then create a camera path that explains the layout.
Create an interactive voxel world of Piața Unirii in Cluj-Napoca. Adapt the square's recognizable layout and landmarks into an explorable miniature.
Build a small onboarding diorama in Blender and bring it to life in Three.js. Use clear focal objects and short animation sequences to explain the first user actions.
Build a coherent Blender scene under an extreme time limit. Prioritize a strong silhouette, three depth layers, one hero material, cinematic lighting and a camera-ready composition; leave every object editable.
Build a Three.js third-person shooter inspired by Max Payne. Focus on slow-motion action, responsive gunplay and a playable scene with an effective chase camera.
Turn the supplied reference image into a Three.js scene within a smooth scroll-driven studio website. Coordinate camera motion, typography and section transitions.
Create a miniature marine ecosystem inside a cup of coffee in Three.js. Use a directed camera to reveal the aquatic life while keeping the cup and small-scale setting readable.
Build a playable sailing world with a Blender ship and a Three.js ocean. Add changing weather, underwater exploration, wake, foam, spray and moving sails.
Build a snowy Three.js exploration game with a Blender character, voxel pines and a stone waygate. Collect six glowing fragments, follow the character with the camera and show the gate's distance.
Recreate the Taj Mahal as an explorable 3D scene. Prioritize recognizable proportions, symmetric gardens, the central dome, minarets and the relationship between buildings.
Build an open-city browser driving game with traffic, drifting and delivery races. Design a coastal city that is enjoyable to navigate and supports a complete driving loop.
Build an educational 3D simulation of Titan, Saturn’s largest moon, with an explorable environment and an information layer explaining its distinctive physical features.
Build an interactive product website around a photorealistic WebGL glass bottle. Use refractive liquid, scroll-driven rotation and bold typography while maintaining browser performance.
Build a playable 3D treasure hunt on a beach in Unity. Model low-poly palm trees and wooden decks, and establish the core exploration and treasure-finding loop.
Build a 3D memory capsule machine. Turn a knob to release a memory, model the mechanism in Blender and give the falling capsules believable motion and sound.
Build a complete 3D puzzle-game level in Three.js, including its playable mechanics. Integrate supplied audio after the level and interactions work.
Create a railway concourse with a strong architectural rhythm, believable scale and convincing materials. Produce an inspectable 3D scene with carefully framed station views.