Kaiju city battle
Build a kaiju-inspired Three.js game using generated creature models and sound effects. Create readable giant-scale combat and an environment that communicates the size of the creatures.
Explore 3D projects made with GPT-6 Astra, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
Build a kaiju-inspired Three.js game using generated creature models and sound effects. Create readable giant-scale combat and an environment that communicates the size of the creatures.
From the supplied reference image, build a 3D aquarium game with one prompt. Match the layout and mood, add lively fish behavior, water caustics, orbit controls and a small interaction loop suitable for comparing model outputs.
Create a cozy, explorable low-poly village inspired by Gwacheon in a single HTML file. Combine procedural 3D scenery, atmosphere, interface and interactions.
Extend the supplied single-file ocean-surface storm generator into a complete procedural ocean. Add reefs, deep water, believable weather, animal populations with emergent behavior, ecosystem interactions and a camera that can move between surface and underwater.
Create a 3D Formula One model in Blender with computer use.
Recreate a Sinclair ZX Spectrum 48K as an interactive 3D desktop app. Include its rubber keyboard, tape player, startup screen, a playable game and a BASIC programming interface.
Reconstruct the supplied house image as a fully editable Blender scene. Model the architecture plus furniture, appliances and toys as separate objects, preserve plausible proportions and make the result run locally as a smooth 60 FPS walkthrough.
Create a complete 3D flight game in the browser. Include controllable flight, a navigable environment, a clear objective and coherent presentation from an empty project.
Build a rally-driving prototype with Codex, Blender and Unity. Prepare its 3D assets and controls for playtesting on a phone.
Recreate the feel of a classic space trench run in Unity with fast low-altitude flight, turret fire, obstacles, targeting, escalating pressure, a final objective and a cinematic success or failure sequence.
Create a walkable modern forest villa named Solace with three bedrooms, an office, central courtyard, pool and surrounding woodland. Build it procedurally in Blender, render golden-hour stills, then export a 60 FPS UE5 walkthrough.
Create an Unreal Engine world populated by autonomous human agents. Give them individual needs and a shared survival goal so they must communicate, divide work, build shelter and keep the society alive when the player leaves.
Combine six Van Gogh paintings into one explorable town where visitors can stroll through Starry Night streets. Design natural portals between paintings, maintain a coherent scale and add gentle ambient interaction.
Build a playable Minecraft-inspired voxel world in one pass with terrain generation, block placing and breaking, first-person controls, inventory, lighting, water and a compact survival loop.
Build a 10-versus-10 multiplayer arena shooter inspired by classic sci-fi FPS games. Include teams, respawns, readable weapons, shields, pickups, compact maps, scoring, match flow and low-latency browser play.
Rebuild a living room in Blender from a photogrammetry scan. Model the scene from scratch, source textures from the scan and use procedural shaders where appropriate.
Build a Three.js crab game from a structured brief covering appearance, character, world, actions, goals, interface and camera. Make coins rise and fly toward the passing crab; flag contradictory requirements.
Use the supplied real-estate listing and all listing photos to reconstruct the house in 3D, infer a coherent floor plan, then create a polished promotional walkthrough video. Flag uncertain geometry and refine mismatches after the first pass.
Start from the supplied architectural blueprint, create an accurate editable model in Blender, then transfer it into Unreal Engine as a lit, walkable archviz experience with correct scale and collision.
Create an educational slideshow about black-hole formation with WebGL visualizations. Use animated 3D scenes to accompany the explanations.
Turn the supplied city vision into an explorable Unity environment with towers, roads, vehicles, palms and atmospheric light. Establish believable scale, navigation, traffic motion and a smooth first-person camera.
Build an interactive 3D turbocharger. Separate every working system. Let me rotate it, isolate parts, and see what the machine is actually doing.
Recreate Terreiro do Paço in Lisbon as an editable Blender scene. Use reference research to guide the square's architecture, materials and lighting.
Turn a personal room into an interactive self-introduction website. Build and bake the scene in Blender, then add coffee steam, Matrix-style animation and subtle shader effects.