Rigged and animated T. rex
Take a generated T. rex model, rig it and create believable movement. Render the character in Three.js and verify that the animation deforms the model coherently.
Explore 3D projects made with GPT-6 Astra, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
Take a generated T. rex model, rig it and create believable movement. Render the character in Three.js and verify that the animation deforms the model coherently.
Build a Warcraft-inspired character scene with Astra, a 3D asset generator, Blender and Unity. Generate the character asset, prepare it in Blender and assemble a playable scene in Unity.
Recreate a reference in one HTML file with Three.js. Repeatedly compare the result and correct differences; refine lighting, model depth and glass-like controls with subtle pointer-responsive effects.
Act as my 3D game builder. Ask only for the missing player goal, art direction and controls, then create a browser game I can play immediately and keep revising it from short voice instructions.
Rebuild a coffee shop from its photo in Blender, including the wooden ceiling, light strips, roaster, shelves and plants. Deliver an editable scene and a 15-second vertical camera walkthrough.
Build a complete modern villa scene in Blender with coherent architecture, furnished interiors, an infinity pool, landscaping, realistic materials and a cinematic golden-hour camera path.
Build a Post-Impressionist 5v5 first-person shooter with Blender-rendered artist characters, readable teams and a complete multiplayer match in the browser.
Reconstruct a power drill in Blender from one reference view. Model the housing, grip, chuck and controls as editable geometry, then inspect the result from multiple angles.
Build a real-time orbital rendezvous simulation using two-body ECI propagation and HCW guidance. Include six-degree-of-freedom orientation, fuel use, force limits and a docking objective.
Create scene models in Blender and import them into Unity. Add effects with VFX Graph and light the scene so the models and effects read clearly together.
Turn six supplied Van Gogh paintings into one coherent walkable Three.js town. Preserve each painting’s palette and brush-stroke character while connecting streets, landmarks and transitions into an explorable world.
Build an open-world game from this concept: [world premise]. Include three distinct regions, traversal, dynamic encounters, a simple quest chain, landmarks, save and restart behavior, and enough optimization to run in-browser.
Create a detailed 17th-century voxel ship sailing inside a glass bottle. Simulate rolling waves and ship motion, add circling gulls, a miniature harbor and coral reefs, then produce a cinematic camera sequence and calm soundtrack.
Create a delicious-looking bouncy jelly using Three.js and WebGPU. Make it deform and settle naturally after interaction, with translucent material and readable lighting.
Research the protagonist's apartment from D4 and recreate it as a playable 3D prototype. Inspect the layout and interactions against references rather than assuming an exact recreation.
Create a Rube Goldberg machine in a self-contained Three.js HTML file. Use a sequence of mechanical interactions that finally presses a button and triggers a theatrical explosion.
Create a Roblox arena fighter inspired by anime crossover battles. Build the arena and characters with Blender and available assets, then implement a playable combat loop.
Create a complete 3D game that runs in the browser in one self-contained project. Include a readable objective, responsive controls, spatially coherent levels, enemies or hazards, feedback, scoring, restart and performance safeguards.
Build an explorable Manhattan world in Unreal Engine. Work district by district and street by street, preserving recognizable scale, road layout, landmarks, traffic and neighborhood character; keep an evaluation checklist and refine each area before moving on.
Use a webpage about the Suzhou Museum as reference to recreate its garden in Blender. Produce a continuous walkthrough that preserves the relationship between modern architecture and traditional Chinese landscaping.
Create a detailed naval battle in Three.js in one turn. Include several distinct ships, physically convincing water interaction, wakes and spray, aerial action, explosions, cinematic lighting, camera motion and performance-aware rendering.
Generate a storm trapped in a cube with weather you can control in Three.js.
Build a 3D museum previsualization that maps the location, cast positions, camera blocking and shot list. Keep every setup inside the physical viewport, then export consistent guides for downstream video generation.
Create an interactive river scene that runs in the browser. Establish a working real-time water prototype, then inspect and refine the visual result.