Nuclear Explosion 3D City Simulation
A 3D nuclear explosion demonstration featuring a city, nuclear flash, expanding shockwave, fireball, smoke, and buildings that fracture and collapse as the blast reaches them.
Explore 3D projects made with GPT-6 Astra, from models and scenes to interactive worlds. Preview each example, read the source and adapt its prompt for your next creation.
A 3D nuclear explosion demonstration featuring a city, nuclear flash, expanding shockwave, fireball, smoke, and buildings that fracture and collapse as the blast reaches them.
A prompt asking Astra to create a tower defense game like Sir, We Have Orc Problems.
A prompt requesting the development of a PC version of Splatoon with a complete recreation of its graphics. The poster explains that they ran only this prompt with Ultra.
A CAD and structural-load request quoted verbatim in the linked post by higgsfield_ai. It asks GPT-6 Astra to recreate the Brooklyn Bridge in AutoCAD and evaluate a scenario with tanks crossing from both directions.
An author-verbatim request from @vib3coded for Verdant, an interactive Three.js and WebGL 3D island diorama. It specifies roaming dinosaurs, a waterfall and cutaway lagoon, underwater camera movement, animal-feeding and egg-hatching interactions, environmental controls, rain, music, and delivery as one browser-ready HTML file.
Assemble an explorable Unity city from the provided asset library. Create a coherent road network, towers, vehicles, palms, lighting and navigation, then optimize the scene and produce a stable first-person walkthrough.
Set up expression variants of a 3D character in Blender before rigging. Align the meshes and switch them discretely, shrinking inactive variants inside the head. Do not imply smooth blending or VRM compatibility.
Create a cinematic cyberpunk bedroom in Blender overlooking a rainy neon city at night. Add animated billboards and make it photorealistic and seamlessly looped.
Build a detailed voxel railway table in Three.js. Let users start and stop multiple trains, switch tracks, rotate and zoom around the table, inspect miniature towns and trigger small environmental animations.
Build a playable real-time 3D game from one prompt. Define a compact core mechanic, a clear objective and short story, then generate the scene, characters, props, feedback and restart state so the result can be played immediately.
Create a 3D website that pulls a Tesla Model X apart into modeled components. Let visitors inspect the assemblies and reassemble the vehicle interactively.
Build a 3D anatomy website where the human body separates into individually inspectable structures. Make the exploded view navigable and organize the parts into meaningful systems.
Use the supplied reference image to build a complete 3D aquarium game in a single pass. Reconstruct the tank composition, animate fish, add feeding and collection interactions, water effects, camera controls and a clear objective.
Code a 3D bust of Napoleon in Three.js. Build it in stages, inspect it from different angles and refine facial proportions and clothing details.
Generate a large voxel castle with readable defensive layers, towers, walls, gates, courtyards and surrounding terrain. Use instancing, an orbit camera, changing light and deterministic generation so the result is stable and inspectable.
Take the supplied 3D character, create a rig and add walking, running and several kung fu moves. Inspect the animations for broken joints and unstable poses.
Recreate the Teenage Engineering TP-7 in Three.js from reference images. Match its shape and visible controls in an inspectable 3D model.
Reverse-engineer the visual language of the supplied galaxy hero and rebuild it as real-time WebGL rather than video. Use depth-aware particles, luminous dust, smooth pointer response, restrained typography space and adaptive performance.
Build a one-bedroom apartment walkthrough and a floor plan from the same dimensions. Synchronize the current position between views and clearly label assumed ceiling heights and finishes.
Build a third-person Three.js hack-and-slash game in a cathedral above a dead star. Include light sword combos, heavy attacks, area magic, dodging and grounded two-handed animation.
Take the supplied Unity kart-racing greybox and produce three playable themed variants: pirate, candy and cyberpunk. Reuse the core driving loop, replace environments and feedback, play-test each build and fix the most visible bugs.
Rebuild a Three.js 3D globe dashboard from a reference image. Include day and night modes, readable geographic data and functional controls matching the reference.
Create a multi-legged 3D insect that walks while adhering to different surfaces. Coordinate its legs and body as it crosses changes in height.
Rebuild a childhood train table as a tactile Three.js toy with voxel tracks and rolling stock. Let the player drive trains, switch junctions, orbit the table and discover animated miniature scenes.