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A reusable one-shot prompt shared by the author as the exact prompt used for the displayed GPU neon fluid simulator. The root post explicitly attributes the simulator to Opus 5.5. It requests a dependency-free, single-file WebGL fluid simulation with GPU FBO passes, neon dye interaction, ambient vortices, and a glassmorphism control HUD.
State which objects must remain separate, named and editable; otherwise a visually convincing shell may still be unusable.
Ask the model to run the scene, inspect visible failures and repeat until concrete frame-rate, interaction and layout checks pass.
For large worlds, split the work into districts, assemblies or milestones and approve each section before expanding scope.