Text-to-explorable Unity city
Turn the supplied city vision into an explorable Unity environment with towers, roads, vehicles, palms and atmospheric light. Establish believable scale, navigation, traffic motion and a smooth first-person camera.
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Turn the supplied city vision into an explorable Unity environment with towers, roads, vehicles, palms and atmospheric light. Establish believable scale, navigation, traffic motion and a smooth first-person camera.
Create a one-shot Three.js game where a human fights an unaligned AGI and its robot minions, with a clear combat loop, escalating waves and a final objective.
Build an interactive 3D turbocharger. Separate every working system. Let me rotate it, isolate parts, and see what the machine is actually doing.
Recreate Terreiro do Paço in Lisbon as an editable Blender scene. Use reference research to guide the square's architecture, materials and lighting.
Turn a personal room into an interactive self-introduction website. Build and bake the scene in Blender, then add coffee steam, Matrix-style animation and subtle shader effects.
Design an original, print-ready homage to the USS Enterprise NCC-1701 in CAD. Include recognizable proportions, a bridge and selected interiors, at least 28 functional moving parts, separated assemblies and exportable manufacturing files.
Research aircraft manufacturing and build a live Three.js jet factory simulation. Model machine cycles, production stations, transport and bottlenecks, then test the flow.
Build a high-speed anti-gravity combat racer in Three.js with drifting, boosts, banking cameras, air brakes and shield pickups. Include light, balanced and heavy craft on an elevated alien raceway.
build an explorable Japanese suburban street in Three.js, full 3D, rendered like a hand-drawn anime background
Build a large voxel medieval kingdom with thousands of soldiers, working villagers, siege systems, destructible structures and a dragon that can change the battle.
Use the supplied equirectangular city panorama as visual reference to construct a dense Blender city model in one pass, preserving major roads, masses, skyline and spatial relationships.
Build a WebGL city game using RIO_MA002.fbx as the player. Model referenced vehicles and streets in Blender, then improve NPCs, driving physics, destructible props and suburban areas.
Create a multiplayer survival game with hunting, cooking, crafting, base building, dangerous dinosaurs and a progression loop that keeps players exploring.
Turn the classic text adventure Zork into a 3D action-adventure game. Preserve its plot and puzzles, add fight scenes, and build the characters and environments in Three.js.
Recreate San Francisco’s Palace of Fine Arts in Blender with recognizable rotunda proportions, colonnades, lagoon, vegetation, weathered materials and optimistic world-fair-era cinematic lighting.
Create a browser tool that places uploaded artwork onto photorealistic 3D product mockups. Support camera orbit, material and color controls, environment lighting, multiple products and high-resolution export.
One prompt, sent to both: a hide and seek game. A chameleon paints itself to match the wall while a robot hunts it. One file, playable, rounds, scoring, match percentage. Not a demo, a finished game.
try making a first-person shooter that's a mix of CS2 and Battlefield.
Generate optimized 3D assets, assemble them in Blender, and rig and animate the characters. Review how the characters and scene fit together spatially.
Create a single HTML file with Three.js (CDN) for a simple voxel-style soccer animation. A blocky player dribbles past 2 defenders and scores a spectacular goal with celebration particles. Colorful stadium look. Output ONLY the full HTML code.
Build an open-world 3D adventure with several connected biomes, traversal, discoveries, light combat, quests, landmarks, day-night atmosphere and enough guidance that exploration feels purposeful.
Expand a Three.js train model into a railway simulation with cities, junctions, rivers and bridges. Add train-following, free 3D and isometric cameras, plus smoke effects.
Model an energy core, two rings and a metal base in Blender. Export the materials to a Three.js viewer with rotation, zoom, automatic orbit and pulse controls.
The Hype compared Claude Opus 5, Fable 5, GPT-5.6 Sol, and Kimi K3 on the exact same procedural Three.js engineering tasks Each model had to build: • M4 Carbine • Glock 18C • Steyr TMP