The Legend of Astra game prototype
Build a 3D adventure-game prototype in Unity using Blender-prepared scenes and generated 3D assets. Integrate character animation into the playable demo.
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Build a 3D adventure-game prototype in Unity using Blender-prepared scenes and generated 3D assets. Integrate character animation into the playable demo.
Build a deep-sea landing page with Three.js water effects, a dark glass-like interface and scroll-driven motion. Combine the 3D atmosphere with clear, responsive website interactions.
Build an infinite Three.js paper machine in a single prompt. Convert a static Pinterest concept into a functional 3D web app. The app should render a paper strip that rolls infinitely while continuously printing dynamic images onto its surface in real time.
Build a 3D Flappy Bird game.
Build a 3D evolving ecosystem in one HTML file using raw WebGL and GLSL. Let mutation, natural selection, predation, energy use and multicellular bonding interact.
Translate a set-design description of the Oval Office into executable scene code, build the location in Blender with editable furniture, walls, lighting and camera blocking, then render a cinematic result with Cycles.
Recreate the supplied visual reference as a polished Three.js website with layered particles, VHS and CRT texture, fluid transitions and responsive interaction.
Reconstruct the supplied vintage steam-train drawing in Blender as a detailed mechanical assembly. Keep wheels, axles, suspension, rods, boiler fittings and body panels as named editable objects, with a controllable detail budget.
Use a mobile game advertisement as reference to build a playable browser game. Recreate its central interaction and use Blender assets to match the visual premise.
Build a 3D slingshot game with four birds and distinct special powers. Include aim-and-release controls, destructible structures and a replayable scoring loop.
Generate two trains directly in Three.js from dimensions, profiles and geometry functions. Animate wheels and provide an exploded-view and reassembly sequence.
our test – 3 prompts, single-file html, @threejs, fully procedural, no assets. each has a small fire button (web audio gunshot + muzzle flash + recoil + ejected brass) and a disassemble toggle that explodes the gun into labelled parts and rebuilds it: 1. 5.56 m4 carbine – collapsible stock, safe·semi·burst lower, quad-rail with r14–r28 panel numbers, aimpoint red-dot, vertical foregrip, folding bipod, a2 flash hider, breaks into 10 parts 2. glock 18c – select-fire machine pistol, ported 18c compensator slots, "glock 18c / austria 9x19" roll-marks, extended 33-round mag, field-strips into slide, ported barrel, recoil spring, frame, mag 3. steyr tmp – ribbed polymer housing, threaded barrel, integral forward vertical foregrip, canted translucent 30-round mag
Build a World at War-inspired browser shooter in Three.js. Create a complete playable battlefield with responsive combat, spatial audio, character assets and match flow.
Build a mobile-first 15-second interactive demo of [product]. Let the user try the core feature with one gesture, give immediate 3D feedback and end with a clear “Get full access” CTA. Use a vertical 9:16 layout and preserve brand colors.
Build a cinematic Titanic game where the player navigates the ship, completes missions and tries to avoid the iceberg, with readable controls and escalating danger.
Design an explorable futuristic mansion on a private island, presented through five connected Three.js scenes with cinematic camera movement, premium materials and environmental storytelling.
Create a polished Three.js showcase of original Gundam-inspired mechas with mechanical articulation, scale cues, dramatic lighting and an inspection camera.
Create a detailed Three.js forest with thousands of trees, dense grass and ferns. Use custom shaders and efficient repeated geometry to preserve detail across the scene.
Make me an NFS-type game.
build a playable combat game
Build a Three.js miniature of Seoul from open map data. Add district navigation, landmark fly-throughs, day and night modes and touch controls. Disclose simplified buildings, estimated heights and data licenses.
Build a polished Sonic-inspired 3D level in Godot using local and procedural assets. Prioritize momentum, responsive traversal, rings, loops, grind rails and a continuous tropical coast.
Build an Odyssey-inspired Three.js level with eight platforms, three collectible moons, returning cap attacks, enemies and checkpoints. Add touch controls and test a complete playthrough.
Build an inspectable PlayStation 5 controller in Three.js with a recognizable silhouette, buttons, triggers, analog sticks and distinct surface materials.