3D prompt examples

Blender city modeling prompt for building New York with Fable 5
Claude Fable 5

Blender city modeling prompt for building New York with Fable 5

This is New York. An agent built it by itself, with ONE prompt. I didn’t lift a finger. I still can’t process it. A few days ago I came across posts of people modeling in Blender with GPT 5.6 Sol and couldn’t think about anything else. I had to try it with something real. I started with my own house. It came out like garbage: deformed, gray, like a plastic model. I could have stopped there. But I started iterating. I put together some agents that crawl real data about the place from a thousand sources. Footprints, heights, coordinates. With Blender MCP + skills + libraries, they build the model using Blender’s own tools. When the system was ready, I typed a prompt: "armá Nueva York" It returned Manhattan. Real measurements, location nailed to the meter, without me touching a single vertex. What I didn’t expect is that I tested several models and in this GPT 5.6 Sol beats Fable 5 by A LOT. This was only a few days. I’m still iterating on the building detail. If you look at the previous videos on my profile you’ll see how much it improved from one update to the next. Now I’m trying to make it cover more area and detail with a single prompt. (If you know about textures and materials in Blender, I’m listening 🙏) But what’s really blowing my mind isn’t the model. It’s what opens up after. The .blend stays alive. With a couple of phrases you can add a new tower, move an avenue, or fuse entire cities. Buenos Aires on top of New York. The Obelisk standing in the middle of Times Square. I’m not modeling a city. I’m turning reality into a draft that can be edited. Repo + .blend in the first comment 👇 I’ll keep posting every step here. If you like how it progresses, follow me because we’re just getting started. What city do you want me to model next?

Browser Counter-Strike-Inspired Game Built with Kimi K3
Kimi K3

Browser Counter-Strike-Inspired Game Built with Kimi K3

Built a Counter-Strike-inspired game in the browser with Kimi K3. One HTML file. Over 3,700 lines of code. No build step. It includes: 🔫 Dust2-inspired layout with tunnels, catwalk, and Long A 🎯 AK, AWP with scope, MP5, knife, and reload mechanics 🤖 10 AI bots that patrol, react to gunfire, and push your position 💥 Headshots, kill feed, and a 2-minute round system 🔊 Fully procedural audio with no sound files 🌐 Built with Three.js and PBR materials, running entirely in the browser

Prompt for upgrading a zombie game to AAA-style 3D visuals in Claude Opus 5
Claude Opus 5

Prompt for upgrading a zombie game to AAA-style 3D visuals in Claude Opus 5

Here’s the prompt I gave to Claude Code, running Opus 5 on High mode. This was spoken/transcribed with @WisprFlow hence the conversational format. PROMPT: I want you to fork this zombie project directory, and I want us to make the environment, the map, and the gameplay look AAA, just like this tweet (screenshots attached for visual reference): https://t.co/b5CzKRTbVt Right now, the game you'll see is very blocky and not realistic... I want it to look like Battlefield 6 or the latest Call of Duty, with motion blur, amazing shadows, lighting, microanimations, and all the other bells/whistles that differentiate a vibe-coded game from a studio-level game. I want the map and gameplay and logic to effectively stay the same, but the visuals and movement need a huge update. Let's not edit this directory directly. I just want you to fork it and then redo everything graphics-wise: * visual theme * movement * all the models * etc If you need new sound effects, you can do it with ElevenLabs, and you can even do new music with ElevenLabs or text-to-speech, anything. You can also use the ElevenLabs library of sound effects we already have as well. Whatever's best. For the 3D modeling of the zombies, the gun, that map, the lighting, everything, the motion blur, the movement systems, how smooth it is, how your camera shakes when you run, all that stuff: that's gotta get to that level of quality of latest Battlefield/COD. Work until you are done. Test using browser if you need. And just have many recursive loops until its fully up to AAA standards. (note: attached screenshots of Matt's video for visual reference)

Imagine It. Shape It.