Open-world crime game prototype
Prototype a GTA 6-inspired open-world game with a dense city, on-foot traversal, drivable vehicles, traffic, police response and several playable activities.
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Prototype a GTA 6-inspired open-world game with a dense city, on-foot traversal, drivable vehicles, traffic, police response and several playable activities.
Recreate the reference stadium as a detailed, navigable 3D scene with accurate seating tiers, pitch, roof, lighting and scale, then compare visual fidelity and generation cost.
Recreate a Sinclair ZX Spectrum 48K as an interactive 3D desktop app. Include its rubber keyboard, tape player, startup screen, a playable game and a BASIC programming interface.
Reconstruct the supplied house image as a fully editable Blender scene. Model the architecture plus furniture, appliances and toys as separate objects, preserve plausible proportions and make the result run locally as a smooth 60 FPS walkthrough.
Create a complete 3D flight game in the browser. Include controllable flight, a navigable environment, a clear objective and coherent presentation from an empty project.
A developer compared models by giving them the same task: "build a 3D soccer stadium."
Build a rally-driving prototype with Codex, Blender and Unity. Prepare its 3D assets and controls for playtesting on a phone.
Recreate the feel of a classic space trench run in Unity with fast low-altitude flight, turret fire, obstacles, targeting, escalating pressure, a final objective and a cinematic success or failure sequence.
Create a walkable modern forest villa named Solace with three bedrooms, an office, central courtyard, pool and surrounding woodland. Build it procedurally in Blender, render golden-hour stills, then export a 60 FPS UE5 walkthrough.
Create an Unreal Engine world populated by autonomous human agents. Give them individual needs and a shared survival goal so they must communicate, divide work, build shelter and keep the society alive when the player leaves.
Combine six Van Gogh paintings into one explorable town where visitors can stroll through Starry Night streets. Design natural portals between paintings, maintain a coherent scale and add gentle ambient interaction.
Build a playable Minecraft-inspired voxel world in one pass with terrain generation, block placing and breaking, first-person controls, inventory, lighting, water and a compact survival loop.
Build a 10-versus-10 multiplayer arena shooter inspired by classic sci-fi FPS games. Include teams, respawns, readable weapons, shields, pickups, compact maps, scoring, match flow and low-latency browser play.
Rebuild a living room in Blender from a photogrammetry scan. Model the scene from scratch, source textures from the scan and use procedural shaders where appropriate.
Build a Three.js crab game from a structured brief covering appearance, character, world, actions, goals, interface and camera. Make coins rise and fly toward the passing crab; flag contradictory requirements.
Build a full browser-based 3D game inspired by Trackmania racing tracks. Use Three.js, plain html, css and javascript. The player controls a car doing time trials. On the top of the UI there should be a timer that times the race. It should start as soon as the player
Turn a reference image into a clean 3D asset, correct normals and materials in Blender, then create production-ready textures in Substance Painter.
Use the supplied real-estate listing and all listing photos to reconstruct the house in 3D, infer a coherent floor plan, then create a polished promotional walkthrough video. Flag uncertain geometry and refine mismatches after the first pass.
A cinematic 3D animation of an army helicopter flying through the Vietnam jungle during the war.
Start from the supplied architectural blueprint, create an accurate editable model in Blender, then transfer it into Unreal Engine as a lit, walkable archviz experience with correct scale and collision.
In a single HTML file, create a playable dark fantasy side scroller.
Create an educational slideshow about black-hole formation with WebGL visualizations. Use animated 3D scenes to accompany the explanations.
I gave it a brutal Three.js prompt: build one city block that transforms from 1945 to 2055, changing buildings, cars, shops, crowds, lighting and SFX in a single HTML file.
Create a living voxel world inside a glass bottle with layered ocean columns, a sailing ship, lighthouse, island life and transitions between calm, storm and night.