Interactive Titan science exhibit
Build an educational 3D simulation of Titan, Saturn’s largest moon, with an explorable environment and an information layer explaining its distinctive physical features.
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Build an educational 3D simulation of Titan, Saturn’s largest moon, with an explorable environment and an information layer explaining its distinctive physical features.
Build an interactive product website around a photorealistic WebGL glass bottle. Use refractive liquid, scroll-driven rotation and bold typography while maintaining browser performance.
Build a Minecraft-like ray-marched voxel engine in C++ with procedural terrain, camera controls, block interaction, lighting and performance-conscious chunk handling.
Rebuild a real cheesecake as a Three.js scene from its recipe. Model the six layers, springform and parchment separately, then create a one-minute presentation of the cake.
Build a playable 3D treasure hunt on a beach in Unity. Model low-poly palm trees and wooden decks, and establish the core exploration and treasure-finding loop.
Build a 3D memory capsule machine. Turn a knob to release a memory, model the mechanism in Blender and give the falling capsules believable motion and sound.
Build a complete 3D puzzle-game level in Three.js, including its playable mechanics. Integrate supplied audio after the level and interactions work.
Create a railway concourse with a strong architectural rhythm, believable scale and convincing materials. Produce an inspectable 3D scene with carefully framed station views.
"A door standing alone in a void, with nothing around it and nothing behind it, opening into a classroom located somewhere else in the level. Walk straight through - no cuts, fades, loading screens, or anything that feels like teleportation. It has to work from both sides and from every angle."
Create a procedurally generated Three.js world with varied terrain, biomes, points of interest, ambient life and smooth exploration controls from a single prompt.
Build a ten-scene cinematic browser experience that combines Renaissance painting, editorial typography, GSAP transitions, WebGL grain and the theme of inventing a world.
Create a Three.js waterfall scene with flowing water, spray, rocks and a clear sense of scale. Use lighting and camera framing to make the water motion readable.
Create an editable 3D Viking character in Blender. Focus on recognizable costume, facial structure, body proportions and a readable presentation pose.
Model a YF-24 boat in Blender and animate it travelling across a three-dimensional sea at Beaufort force 2. Use boat references to improve the shape.
Build an educational 3D cancer-cell simulation showing mutation, division, angiogenesis, invasion and metastasis with a timeline, labels and careful visual distinction between stages.
Create a detailed MS-06-inspired mecha in Three.js on a clean white background so the main object reads clearly, with convincing proportions, materials and inspection controls.
build a living universe in one HTML file.
Create a playful flying cooking pot in Blender, with a readable silhouette, rig or procedural motion, expressive banking, materials, lighting and a short presentation animation.
Build a cinematic black hole in one HTML file using raw WebGL2. Include ray-marched gravitational lensing, a procedural accretion disk, Doppler beaming and orbiting particles.
Build a working Three.js water-mill village where the wheel drives gears, a cam and pestles at believable ratios, while villagers and environmental motion make the scene feel alive.
Build a Three.js trading-card prototype: buy decks and boosters, construct a deck, enter a battle arena and earn rewards. Keep placeholder meshes replaceable with finished assets.
Create a Three.js marble-factory simulation with a readable production flow, moving marbles and machinery. Let the viewer follow a marble through the process.
We are going to build a large, explorable 3D world with Three.js and Vite. At the center, create a massive castle on a hill that the player can walk toward, enter, and explore. Really focus on making the world feel alive and cinematic. Prioritize detailed lighting, volumetric clouds, dense grass, wind simulation, particle effects, god rays, atmospheric fog, and polished camera effects. The castle should feel AAA-quality, with imposing architecture, a functional drawbridge, outer walls, towers, and a large interior courtyard. Make the entire experience feel cohesive, immersive, and visually incredible.
Build an interactive 3D castle in Three.js with explorable rooms, towers, gates, terrain, atmospheric lighting and smooth desktop and mobile controls.