Zubli, a responsive WebGL character
Turn six static character poses into a WebGL character that breathes, blinks, waves and follows the cursor. Optimize the deformation and rendering toward smooth 60 FPS playback.
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Turn six static character poses into a WebGL character that breathes, blinks, waves and follows the cursor. Optimize the deformation and rendering toward smooth 60 FPS playback.
Inspect the existing meteoroid-breakup VFX and improve its fragmentation, heat, trails, shockwave, timing, scale and camera readability without breaking current controls.
Model a house from scratch in Blender. Keep the scene editable so the building can be inspected and refined in subsequent iterations.
Create a focused Blender physics test where a suspended wrecking ball hits a brick tower, with believable cable behavior, masonry breakup, ground collision and a readable camera.
Build an interactive Three.js Hyperloop demonstration showing a transport pod, tube infrastructure and motion through the system.
Create a small interactive 3D world inspired by early-2000s Frutiger Aero, with bright fields, clean water, bubbles, translucent glass forms and optimistic ambient sound.
Create a single-player open-wheel racing simulator with chase, cockpit, T-cam and nose cameras, 11 fictional teams, 22 drivers, 24 rounds, quick race, time trial, race weekends, championship and career modes.
Model a steam locomotive in Three.js and animate it travelling through a countryside scene. Synchronize the wheel movement with the train's motion.
Redesign high- and low-LOD models for an assault-pod spaceship, preserving its silhouette while meeting triangle budgets, improving panel language and preparing the asset for a real-time game.
Recreate a Trackmania-style racing physics system in C#, run it through WASM and render the course in Three.js. Use collidable track meshes and test vehicle handling.
Build an interactive 3D character-card interface. Make the character respond to pointer movement and keep the card readable and responsive.
Reconstruct a child's room that doubles as a workspace from four corner photos and room dimensions. Show adult and child viewpoints, an overview and alternative furniture layouts.
Create a game-ready heavy interceptor drone for a corporate republic faction, with a strong silhouette, modular weapons, readable scale, materials and real-time asset constraints.
Create an interactive 3D website that separates a desktop computer into 29 core components. Add animated disassembly and explanations for each part.
Build a space exploration and trading game with flyable ships, star systems, stations, commodities, contracts, upgrades, risk and a satisfying travel loop.
Build a 3D delivery simulation where closing bridges changes truck routes. Detect unreachable destinations and restore deliveries when a route reopens.
Create an interactive Dino-dex where every dinosaur is a live 3D model, using custom GLSL Fresnel treatment, eight efficient WebGL contexts, responsive cards and informative species details.
Build a playable 3D shogi application with a freely rotatable board. Refine the board, pieces and interactions through successive reviews.
Visualize two Lorenz-system trajectories with a tiny initial-position difference. Let viewers change the difference and scrub through time, while distinguishing numerical checks from exact long-term predictions.